
The desired folder in Filesystem/SceneData/selectAnm.arcīck2bca - for converting.
The desired folder in Filesystem/SceneData/selectAnm.arc (character select screen). The desired folder in Filesystem/MRAM.arc/driver (in-game). Filesystem/SceneData/English/menu.arc/timg - for character namesĮxtended Formats / Tools (Necessary for more in-depth mods)Ĭharacter facial animations (texture swapping). Filesystem/MRAM.arc/race2d.arc/timg - for character, minimap, kart, and item icons. MKDD Text Maker: Used for making the names of the characters. #AUDIORES PIKMIN 2 DOWNLOAD SOFTWARE#
Image Editing software - for making the images. Filesystem/MRAM.arc/item - items (not necessary, but included here for completeness). The desired folder in Filesystem/MRAM.arc/kart - kart (not necessary, but included here for completeness). The desired folder in Filesystem/MRAM.arc/driver - character model. J3dView: Used for directly editing the textures of a. 3ds Max/ Blender - for making / rigging the model. MKDD's model format - also used in Super Mario Sunshine, Pikmin 2, and others. rar)Īrcextract/arcpack - for extracting / recompiling. Related files compressed together (like a. MKDD Track Patcher - for easily creating a modded. Gamecube Rebuilder - for extracting / recompiling a. Dolphin - for extracting a filesystem that can be played directly. Tools/Files Needed: Basic Formats / Tools (Necessary no matter what)
This guide will assume that you have read all the relevant material, unless it is especially noteworthy, because I do not wish to copy words that are perfectly written elsewhere.
It is highly recommended that you read all relevant readme files and documentations, look to see what vanilla does, AND read outputs from programs before asking (potentially annoying) questions. Help for specific issues that you may experience should be asked in the Double Crew server. 3.1 Just doing a texture hack (J3dview):. 2.4 Using SuperBMD / Conversion Instructions. 2.2 CAD Software / Pre-Conversion Instructions.