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Audiores pikmin 2 download
Audiores pikmin 2 download







The desired folder in Filesystem/SceneData/selectAnm.arcīck2bca - for converting.

  • The desired folder in Filesystem/SceneData/selectAnm.arc (character select screen).
  • The desired folder in Filesystem/MRAM.arc/driver (in-game).
  • Filesystem/SceneData/English/menu.arc/timg - for character namesĮxtended Formats / Tools (Necessary for more in-depth mods)Ĭharacter facial animations (texture swapping).
  • Filesystem/MRAM.arc/race2d.arc/timg - for character, minimap, kart, and item icons.
  • MKDD Text Maker: Used for making the names of the characters.
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  • Image Editing software - for making the images.
  • Filesystem/MRAM.arc/item - items (not necessary, but included here for completeness).
  • The desired folder in Filesystem/MRAM.arc/kart - kart (not necessary, but included here for completeness).
  • The desired folder in Filesystem/MRAM.arc/driver - character model.
  • J3dView: Used for directly editing the textures of a.
  • 3ds Max/ Blender - for making / rigging the model.
  • MKDD's model format - also used in Super Mario Sunshine, Pikmin 2, and others. rar)Īrcextract/arcpack - for extracting / recompiling. Related files compressed together (like a.
  • MKDD Track Patcher - for easily creating a modded.
  • Gamecube Rebuilder - for extracting / recompiling a.
  • Dolphin - for extracting a filesystem that can be played directly.
  • Tools/Files Needed: Basic Formats / Tools (Necessary no matter what)

    audiores pikmin 2 download

    This guide will assume that you have read all the relevant material, unless it is especially noteworthy, because I do not wish to copy words that are perfectly written elsewhere.

    audiores pikmin 2 download

  • It is highly recommended that you read all relevant readme files and documentations, look to see what vanilla does, AND read outputs from programs before asking (potentially annoying) questions.
  • Help for specific issues that you may experience should be asked in the Double Crew server.
  • 3.1 Just doing a texture hack (J3dview):.
  • 2.4 Using SuperBMD / Conversion Instructions.
  • 2.2 CAD Software / Pre-Conversion Instructions.






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